According to ReportLinker, the global edtech and smart classrooms market, with key players like 2U Inc., Apple, Google, and Microsoft, witnessed remarkable growth from $140.24 billion in 2022 to $162.89 billion in 2023, driven by a 16.2% compound annual growth rate (CAGR).
Education is constantly evolving in today's fast-paced world to keep up with the shifting needs of students and society. The blending of physical and digital learning processes is referred to as Phygital Learning and is one of the most recent developments in education.
Gamification is one of the hottest new trends in the Edutech industry – and with good reason. The idea of gamification is based on psychological principles that tap into thought, behavioural patterns, and motivation to influence user behaviour. In this blog post we take a look at what really makes gamification so effective, and explain how one of our clients successfully used it to boost the performance of students using their e-learning platform.
With monotonous, repetitive administrative work is taken out of the way, teachers would be better equipped to focus on what they are truly passionate about - their students. Here are a few compelling use cases for how Robotic Process Automation could potentially disrupt the world of education for the better.
According to UNESCO nearly 1.5 billion children and youth are out of school post the COVID-19 outbreak across 165 countries. With most offices having moved to work-from-home options and the ever-increasing unemployment rates, the online learning rate is going to grow exponentially among the working class too. With the COVID-19 threat still looming, there is […]